Into the Fortress
Into the Fortress, a new (slowly) in development roguelite heavily inspired by Enter the Gungeon, Hades, 40k, Hyperion, and more!
All assets are placeholders currently!
To-Do list:
- Fix gun rotation/mirroring/layering
- Add 10 rooms to first level
- Continue tweaking level generation
- Add some sort of loop to level generation
- Remove unused doors for level generation
- Make main menu more robust
- Add intro “cinematic”
- Add first proper animated enemies
- Add some basic movement patterns to enemy AI
- Add items from chests (new guns/and items)
- Add pistol
- Add rocket launcher
- Add grenade launcher
- Add radar/map
- Add percentage health to HUD
- Add ammo system
v2:
- Improved collision detection for bullets (bullets disappear after hitting walls/player/enemies)
- Add new weapon (shotgun) that can be picked up from a chest in one of the rooms
- Added framework for easily adding new guns to game
- Different firing modes for weapons (full auto for P90/semi auto for shotgun)
v1:
- Includes basic room generation
- Enemies that shoot at you in each room
- Ability to move around map and fire your gun at enemies
- Basic health system
Status | In development |
Platforms | HTML5 |
Author | unicornsoftwareinc |
Genre | Action |
Tags | Roguelike, Roguelite |
Development log
- Into the Fortress v2 releasedNov 10, 2021
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